Each material will have a whole set of properties that make it unique. So you’ll have a glass material which is separate from concrete material. I like to think of materials as the primary node that can be applied to any object we want. In that browser the first section is materials. A simple drag and drop or double click will carry out the creation process. Choose your materials and maps from this panel. For example, if you have V-Ray active then you’ll get a load of materials and maps which Chaos Group has developed for specific use with their renderer. All of the materials are listed first followed by the maps and depending on what renderer you have activated a different set of materials and maps will appear. You’ll be confronted with a node-based interface with a panel on the LHS called the ‘Material/Map Browser’. Open the slate material editor by pressing the ‘M’ key. 3ds Max ships with two material editors, the compact and the slate. I think though for new users it’s better and more intuitive to learn about the slate editor and that’s exactly what we’ll be doing. The original one was then renamed to ‘compact editor’ and now 6 years later belongs in the dark ages, although I appreciate some people do prefer still to use it. Then came along a new and improved editor called the slate editor. We’ll also go into detail about what maps are and how they can be used in conjunction with materials.īefore around 2010 there was only one place to edit your materials and it was just called the material editor. We’ll be focusing less on the individual types of materials and more on how you can use the interface to create your materials. 3ds Max ships with a selection of different material types and each has its own set of unique properties. Materials hold properties of diffuse, reflection, and refraction as well as bump and displacement. Materials enable you to determine what objects will look like in the finished render. We’re all still learning but it’s a fun process to be involved in. Creating realistic materials takes time, not only practicing but also studying real-world materials.
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